A Tale of Two Developers Creating the world of Arakion!
The core Arakion engine has been developed over the course of four years by two developers. We have put in a lot of hard work and long hours in an attempt to make something special. There has been a lot of stumbling and learning along the way but we are extremely proud of what we have accomplished.
Lavidimus Role: Jack of All Trades
"My first thought is I have absolutely loved every minute I've put into Arakion. This game is my passion project and even if the first chapter isn't perfect it's only going to get better along the way. My desire is to reinvigorate the niche dungeon-crawler genre with new mechanics, aspects and a deep integration with story.
Some more thoughts when talking about Arakion is that I really didn't expect it to take this long. My failures when it came estimating the time involved were severe to say the least
The good news is we have developed a foundation that should hold steady through the entire series that is planned. I couldn't be more excited about the future of Arakion!"
Andrew Milne Role: Core Coder
Andrew has been the chief developer of the foundation code used in Arakion. He hasn't given me a blurb yet so more will come when he does.
This section denotes additional thanks for anyone who helped developer Arakion in various ways.
Peter Penev: Additional concept Art Mike Skalandunas: Arakion Music