Monks claim their order was founded over two thousand years ago during the second age by The Great Sage. Believing that an abundance of light or darkness would lead to destruction, he resolved to create an order that would keep all things in balance. As such the order of the monks was born.
Above all else, his disciples strive for balance in a fractured world.
The monk order is one of the most diverse in Arakion and Monks reflect that. Monks have many paths and may focus on hindering their foes, healing their allies or bolstering themselves.
Mend All monks are trained in the basic arts of mending and utilize this skill to heal their allies in the heat of battle. More advanced mend users energize their attacks to heal themselves or hinder their foes.
Energy Wave A monk may pull from his inner flow of energy and transfer it to physical form unleashing a barrage of attacks upon all who would oppose.
Ritus Monks may call upon the elements to fortify both themselves and their allies. Monks may even pull the elements directly to their aid in a variety of ways.
Fire Born On Melee Strike: +3 Damage over time Passive: +Minor Weaponpower
Earth Born Passive: +5% Physical damage reduction Passive: +Minor Endurance
Water Born Passive: +1 Energy Passive: +Minor Skillpower
Air Born On Struck: Return 10% of all damage received Passive: +Minor Vigilance