Arakion was born from a deep love for classic dungeon crawlers—games like Dungeon Master, Might and Magic, and other grid based crawlers. That spirit still drives us. We are building a modern experience rooted in those foundations: tight exploration, party management, and world-building with purpose.
We build games inspired by classic dungeon crawlers—tight, atmospheric adventures where every hallway hides a secret and every resource matters. We craft worlds with storybook wonder and old-school grit, painting immersive spaces with a deep respect for the genre’s roots.
Arakion is built by a remote team of artists, coders, and dreamers across the world, brought together by a shared love of 90s dungeon crawlers and imaginative design. What unites us isn’t location—it’s heart, curiosity, and a hunger to create something meaningful.
We believe old-school doesn’t mean outdated. Dungeon crawling, party-based RPGs still have something to say, and we’re here to prove it. If you long for map-scrawling adventures and meaningful choices, you’ve found your people.
Arakion began as a personal passion project—a tribute to the golden age of dungeon crawlers—and has grown into a tiny but global team.
We don’t follow trends. We build thoughtful, handcrafted games that reward exploration, strategy, and storytelling.
We make the kinds of games we grew up playing, and we hope you’ll feel that love in every detail.
At Arakion, we are committed to creating the best game we can with our tiny team. Even if that means taking a little longer to do it.